​Game Dev Log #5 - Red Ball Bug Fix​


Hey everyone!

In our latest game development journey, we stumbled upon a quirky bug we've affectionately dubbed the "helicopter bug." The root of this issue traced back to the infamous red ball bug. The red ball, an essential element in our tagging feature, couldn't navigate through walls due to its collider component not being set as a trigger. This meant it would collide with other objects, leading to some unintended aerial acrobatics.

The moment of realization came when Albert, playing as the tagger, found himself unable to squeeze through doorways, effectively trapping him. It was both amusing and enlightening.

The fix was surprisingly straightforward: a simple adjustment in the collider's properties to ensure it behaves as a trigger, eliminating unwanted collisions.

Post-fix, the helicopter antics were no more. While it was a fun bug, it was crucial to address it swiftly as it disrupted gameplay significantly. A player affected by this bug had no choice but to log out, halting their gaming experience abruptly.

As we move forward, I'm eager to encounter more bugs - those peculiar glitches that, instead of causing frustration, inspire new features. The journey of game development is filled with such unexpected turns, and it's these moments that make the process truly exhilarating.

Until the next update, Kendrick

👩‍💻 Check www.ninetysix-studios.com for more updated blogs

🙋‍♂️ Join the community and be a part of the game: https://discord.gg/h8vcvgQAfb

🎮 Game will be posted at: https://ninetysixstudios.itch.io/langit-lupa

Comments

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Does the red ball even need a collider? :)

Oh shooot!! You're totally right. How did I miss that. You tha man as always hahaha!! 🙇🙇🙇

It’s because you’re focused on the difficult and challenging parts of coding a multiplayer game - it’s the simple stuff that always bites us! 😆

It looks like fun, keep it up! 🚀